谁有能在vc++6.0上运行的c语言小游戏代码???

如题所述

最基础的贪吃蛇的代码

#include<stdio.h>
#include<windows.h>//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。
#include<conio.h> //用户通过按键盘产生的对应操作 (控制台)
#include<stdlib.h>
#include<time.h> //日期和时间头文件
#define LEN 30
#define WID 25
int Snake[LEN][WID] = {0}; //数组的元素代表蛇的各个部位
char Sna_Hea_Dir = 'a';//记录蛇头的移动方向
int Sna_Hea_X, Sna_Hea_Y;//记录蛇头的位置
int Snake_Len = 3;//记录蛇的长度
clock_t Now_Time;//记录当前时间,以便自动移动
int Wait_Time ;//记录自动移动的时间间隔
int Eat_Apple = 1;//吃到苹果表示为1
int Level ;
int All_Score = -1;
int Apple_Num = -1;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出的句柄 <windows.h>
//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便操控,
void gotoxy(int x, int y)//设置光标位置
{
COORD pos = {x,y}; //定义一个字符在控制台屏幕上的坐标POS

SetConsoleCursorPosition(hConsole, pos); //定位光标位置的函数<windows.h>

}

void Hide_Cursor()//隐藏光标 固定函数
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(hConsole, &cursor_info);
}

void SetColor(int color)//设置颜色
{
SetConsoleTextAttribute(hConsole, color);
//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色);
}

void Print_Snake()//打印蛇头和蛇的脖子和蛇尾
{
int iy, ix, color;
for(iy = 0; iy < WID; ++iy)
for(ix = 0; ix < LEN; ++ix)
{

if(Snake[ix][iy] == 1)//蛇头
{
SetColor(0xf); //oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数
gotoxy(ix*2, iy);
printf("※");
}
if(Snake[ix][iy] == 2)//蛇的脖子
{
color = rand()%15 + 1; //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。
//头文件:stdlib.h
if(color == 14)
color -= rand() % 13 + 1; //变色
SetColor(color);
gotoxy(ix*2, iy);
printf("■");
}
if(Snake[ix][iy] == Snake_Len)
{
gotoxy(ix*2, iy);
SetColor(0xe);
printf("≈");
}
}
}

void Clear_Snake()//擦除贪吃蛇
{
int iy, ix;
for(iy = 0; iy < WID; ++iy)
for(ix = 0; ix < LEN; ++ix)
{
gotoxy(ix*2, iy);
if(Snake[ix][iy] == Snake_Len)
printf(" ");
}
}

void Rand_Apple()//随机产生苹果
{
int ix, iy;

do
{
ix = rand() % LEN;
iy = rand() % WID;
}while(Snake[ix][iy]);

Snake[ix][iy] = -1;
gotoxy(ix*2, iy);
printf("⊙");
Eat_Apple = 0;
}

void Game_Over()//蛇死掉了
{
gotoxy(30, 10);
printf("Game Over");
Sleep(3000);
system("pause > nul");
exit(0);
}

void Move_Snake()//让蛇动起来
{
int ix, iy;

for(ix = 0; ix < LEN; ++ix)//先标记蛇头
for(iy = 0; iy < WID; ++iy)
if(Snake[ix][iy] == 1)
{
switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头
{
case 'w':
if(iy == 0)
Game_Over();
else
Sna_Hea_Y = iy - 1;
Sna_Hea_X = ix;

break;
case 's':
if(iy == (WID -1))
Game_Over();
else
Sna_Hea_Y = iy + 1;
Sna_Hea_X = ix;

break;
case 'a':
if(ix == 0)
Game_Over();
else
Sna_Hea_X = ix - 1;
Sna_Hea_Y = iy;

break;
case 'd':
if(ix == (LEN - 1))
Game_Over();
else
Sna_Hea_X = ix + 1;
Sna_Hea_Y = iy;

break;
default:
break;
}
}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)
Game_Over();

if(Snake[Sna_Hea_X][Sna_Hea_Y] < 0)//吃到苹果
{
++Snake_Len;
Eat_Apple = 1;
}
for(ix = 0; ix < LEN; ++ix)//处理蛇尾
for(iy = 0; iy < WID; ++iy)
{
if(Snake[ix][iy] > 0)
{
if(Snake[ix][iy] != Snake_Len)
Snake[ix][iy] += 1;
else
Snake[ix][iy] = 0;
}
}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1;//处理蛇头
}

void Get_Input()//控制蛇的移动方向
{
if(kbhit())
{
switch(getch())
{
case 87:

Sna_Hea_Dir = 'w';
break;
case 83:

Sna_Hea_Dir = 's';
break;
case 65:

Sna_Hea_Dir = 'a';
break;
case 68:

Sna_Hea_Dir = 'd';
break;
default:
break;
}
}

if(clock() - Now_Time >= Wait_Time)//蛇到时间自动行走
{
Clear_Snake();
Move_Snake();
Print_Snake();
Now_Time = clock();
}
}

void Init()//初始化
{
system("title 贪吃毛毛蛇");
system("mode con: cols=80 lines=25");
Hide_Cursor();

gotoxy(61, 4);
printf("You Score:");
gotoxy(61, 6);
printf("You Level:");
gotoxy(61, 8);
printf("The Lenght:");
gotoxy(61, 10);
printf("The Speed:");
gotoxy(61, 12);
printf("Apple Num:");

int i;
for(i = 0; i < Snake_Len; ++i)//生成蛇
Snake[10+i][15] = i+1;

int iy, ix;//打印蛇
for(iy = 0; iy < WID; ++iy)
for(ix = 0; ix < LEN; ++ix)
{
if(Snake[ix][iy])
{
SetColor(Snake[ix][iy]);
gotoxy(ix*2, iy);
printf("■");
}
}
}

void Pri_News()//打印信息
{
SetColor(0xe);
gotoxy(73,4);
All_Score += Level;
printf("%3d", All_Score);
gotoxy(73, 6);
printf("%3d", Level);
gotoxy(73, 8);
printf("%3d",Snake_Len);
gotoxy(73, 10);
printf("0.%3ds", Wait_Time/10);
gotoxy(73, 12);
printf("%d", Apple_Num);
}

void Lev_Sys()//等级系统
{
if(((Apple_Num-1) / 10) == Level)
{
++Level;
if(Wait_Time > 50)
Wait_Time -= 50;
else
if(Wait_Time > 10)
Wait_Time -= 10;
else
Wait_Time -= 1;
}
}

int main(void)
{
Init();
srand((unsigned)time(NULL));//设置随机数的种子
Now_Time = clock();
int speed1=1000,speed2,a;
printf("\n");
printf("请输入你想要的速度\n");
scanf("%d",&speed2);
Level=1;
Wait_Time=speed1-speed2;
printf("请输入你想要的苹果数\n");
scanf("%d",&a);

while(a--)
Rand_Apple();
while(1)
{
if(Eat_Apple)
{
++Apple_Num;
Rand_Apple();
Lev_Sys();
Pri_News();
}
Get_Input();
Sleep(10);
}
return 0;
}
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第1个回答  2020-04-17

 “推箱子”C源码:

#include <stdio.h>

#include <conio.h>

#include<stdlib.h>

#include<windows.h>

int m =0;  //m代表第几关

struct maps{short a[9][11]; };

struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0,  //共5关,每关9行11列

                  0,1,1,1,1,1,1,1,0,0,0,

                  0,1,0,0,0,0,0,1,1,1,0,

                  1,1,4,1,1,1,0,0,0,1,0,  //0空地,1墙

                  1,5,0,0,4,0,0,4,0,1,0,  //4是箱子,5是人

                  1,0,3,3,1,0,4,0,1,1,0,  //3是目的地

                  1,1,3,3,1,0,0,0,1,0,0,  //7是箱子在目的地(4+3)

                  0,1,1,1,1,1,1,1,1,0,0,  //8是人在目的地(5+3)

                  0,0,0,0,0,0,0,0,0,0,0,

                  0,0,0,0,0,0,0,0,0,0,0,

                  0,0,1,1,1,1,0,0,0,0,0,

                  0,0,1,5,0,1,1,1,0,0,0,

                  0,0,1,0,4,0,0,1,0,0,0,

                  0,1,1,1,0,1,0,1,1,0,0,

                  0,1,3,1,0,1,0,0,1,0,0,

                  0,1,3,4,0,0,1,0,1,0,0,

                  0,1,3,0,0,0,4,0,1,0,0,

                  0,1,1,1,1,1,1,1,1,0,0,

                  0,0,0,0,0,0,0,0,0,0,0,

                  0,0,0,1,1,1,1,1,1,1,0,

                  0,0,1,1,0,0,1,0,5,1,0,

                  0,0,1,0,0,0,1,0,0,1,0,

                  0,0,1,4,0,4,0,4,0,1,0,

                  0,0,1,0,4,1,1,0,0,1,0,

                  1,1,1,0,4,0,1,0,1,1,0,

                  1,3,3,3,3,3,0,0,1,0,0,

                  1,1,1,1,1,1,1,1,1,0,0,

                  0,1,1,1,1,1,1,1,1,1,0,

                  0,1,0,0,1,1,0,0,0,1,0,

                  0,1,0,0,0,4,0,0,0,1,0,

                  0,1,4,0,1,1,1,0,4,1,0,

                  0,1,0,1,3,3,3,1,0,1,0,

                  1,1,0,1,3,3,3,1,0,1,1,

                  1,0,4,0,0,4,0,0,4,0,1,

                  1,0,0,0,0,0,1,0,5,0,1,

                  1,1,1,1,1,1,1,1,1,1,1,

                  0,0,0,0,0,0,0,0,0,0,0,

                  0,0,0,1,1,1,1,1,1,0,0,

                  0,1,1,1,0,0,0,0,1,0,0,

                  1,1,3,0,4,1,1,0,1,1,0,

                  1,3,3,4,0,4,0,0,5,1,0,

                  1,3,3,0,4,0,4,0,1,1,0,

                  1,1,1,1,1,1,0,0,1,0,0,

                  0,0,0,0,0,1,1,1,1,0,0,

                  0,0,0,0,0,0,0,0,0,0,0 };

void DrMap( )  //绘制地图

{ CONSOLE_CURSOR_INFO cursor_info={1,0};   //隐藏光标的设置

 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

 printf("\n\n \t\t\b推箱子");

 printf("\n \t");

 for (int i = 0; i < 9; i++)

    {for (int j = 0; j < 11; j++)

       {switch (map[m].a[i][j])

          {case 0:  printf("  "); break;

           case 1:  printf("■"); break;

           case 3:  printf("◎");break;

           case 4:  printf("□"); break;

           case 5:  printf("♀"); break;   //5是人

           case 7:  printf("□"); break;  //4 + 3箱子在目的地中

           case 8:  printf("♀");break;   // 5 + 3人在目的地中

          }

       }

      printf("\n\t");

  }

}

 

void gtxy(int x, int y)  //控制光标位置的函数

{ COORD coord;

coord.X = x;

coord.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}

 

void start( )  //开始游戏

{ int r, c;  //存储人的下标

 for (int i = 0; i < 9; i++)

   { for (int j = 0; j < 11; j++)

      {if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i;  c = j; } } //i j 人的下标

   }

char key; 

 key = getch( );

 switch (key)

   {case 'W':

    case 'w':

    case 72:

      if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)

        { gtxy(2*c+8,r-1+3); printf("♀");  // gtxy(2*c+8,r-1+3)是到指定位置输出字符

          if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

          if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

          map[m]. a [r - 1][c] += 5;  map[m]. a [r][c] -= 5; }

         else  if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)

           { if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)

             { gtxy(2*c+8,r-2+3); printf("□"); gtxy(2*c+8,r-1+3); printf("♀");

              if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

              if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

              map[m]. a [r - 2][c] += 4;  map[m]. a [r - 1][c] += 1;

             map[m]. a [r][c] -= 5; }

        } break;

    case 'S':

    case 's':

    case 80:

        if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)

         { gtxy(2*c+8,r+1+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

          map[m]. a [r + 1][c] += 5;  map[m]. a [r][c] -= 5; }

         else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)

          { if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)

            { gtxy(2*c+8,r+2+3); printf("□"); gtxy(2*c+8,r+1+3); printf("♀");

              if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

              if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

              map[m]. a [r + 2][c] += 4; map[m]. a [r + 1][c] += 1;

             map[m]. a [r][c] -= 5; }

          }break;

    case 'A':

    case 'a':

    case 75:

        if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)

         { gtxy(2*(c-1)+8,r+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

          if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

          map[m]. a [r ][c - 1] += 5; map[m]. a [r][c] -= 5; }

        else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)

         {if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)

            { gtxy(2*(c-2)+8,r+3); printf("□"); gtxy(2*(c-1)+8,r+3); printf("♀");

              if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

              if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

              map[m]. a [r ][c - 2] += 4; map[m]. a [r ][c - 1] += 1;

             map[m]. a [r][c] -= 5; }

         }break;

    case 'D':

    case 'd':

    case 77:

        if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)

         { gtxy(2*(c+1)+8,r+3); printf("♀");

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

           if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3); printf("◎");}

          map[m]. a [r][c + 1] += 5;  map[m]. a [r][c] -= 5; }

        else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)

         { if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)

            { gtxy(2*(c+2)+8,r+3); printf("□"); gtxy(2*(c+1)+8,r+3); printf("♀");

             if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("  "); }

            if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}

            map[m]. a [r][c + 2] += 4; map[m]. a [r][c + 1] += 1;

              map[m]. a [r][c] -= 5; }

         }break;

    }

}

int ifwan( )  //是否完成(1是0否)

{ if(m==0){if(map[m].a[5][2]==7&& map[m].a[5][3]==7&&

 map[m].a[6][2]==7&& map[m].a[6][3]==7) return 1;}

  if(m==1){if(map[m].a[5][2]==7&& map[m].a[6][2]==7&&

 map[m].a[7][2]==7) return 1;}

 if(m==2){if(map[m].a[7][1]==7&& map[m].a[7][2]==7&& map[m].a[7][3]==7&&

 map[m].a[7][4]==7&& map[m].a[7][5]==7) return 1;}

 if(m==3){if(map[m].a[4][4]==7&& map[m].a[4][5]==7&& map[m].a[4][6]==7&&

 map[m].a[5][4]==7&& map[m].a[5][5]==7&& map[m].a[5][6]==7) return 1;}

 if(m==4){if(map[m].a[3][2]==7&& map[m].a[4][1]==7&& map[m].a[4][2]==7&&

 map[m].a[5][1]==7&& map[m].a[5][2]==7) return 1;}

 return 0;

}

 

int main( )  //主函数

{ while (1)

    { system("cls");

      DrMap( );

     while (1)

         { start( );

           if(ifwan()){printf("\007");break;} //完成后响铃

        }

     m+=1;

    }

  return 0;

}

第2个回答  2020-04-16

学习一下数字版“拼图”代码写法:

#include<stdio.h>

#include<stdlib.h>

#include<conio.h>

#include<time.h>

#include<windows.h>


int i, j, r, k;    //i、j、r用于循环, k存放随机数值

int m, n;     // m、n是当前空位的下标, t标记排序是否成功

int a[4][4];    //存储4×4共16个数字的数组

void show(void);    //输出数组表格

void csh(void);    //初始化界面

int  yes(void);     //判断排序是否成功

void up(void);      //数字向上移动到空位(空位则下移)

void down(void);  //数字向下移

void left(void);    //数字向左移

void rght(void);   //数字向右移

void inkey(void);   //按键操作

void gtxy(int x, int y) ; //控制光标移动的函数


int main(void)

{  while(1)

     { csh( );

       while(1)

          {  inkey();

             show();

             if ( yes( ) )

                { gtxy(6,12); printf("你成功了! 再来一局y/n?"); break; }

         }

       if(getch( )==‘n’)break;

     }

return 0;

}

void csh(void)  //初始化

{ r=0;

  CONSOLE_CURSOR_INFO cursor_info={1,0};  //以下两行是隐藏光标的设置

  SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

for(i=0;i<4;i++)   //给数组a依序赋值

for(j=0;j<4;j++)

{ if (i==3 && j==3) a[i][j]=0;

else  a[i][j]=1+r++;

  a[3][3]=a[1][1]; a[1][1]=0;   //把a[3][3]与a[1][1]的值交换一下

  m=1; n=1;

  srand((unsigned)time(0));  //初始化随机数发生器

for(r=0;r<500;r++)    //将数组各值打乱

{ k=rand( )%(4);

switch(k)

{ case 0: { up( ); break; }

case 1: {down( ); break; }

case 2: { left( ); break; }

case 3: { rght( ); break; }

}

}

  printf("\n\n\t\t   数字拼图");

  printf("\n\t┌──────┬──────┬──────┬──────┐");

  printf("\n\t│      │      │      │      │");

  printf("\n\t├──────┼──────┼──────┼──────┤");

  printf("\n\t│      │      │      │      │");

  printf("\n\t├──────┼──────┼──────┼──────┤");

  printf("\n\t│      │      │      │      │");

  printf("\n\t├──────┼──────┼──────┼──────┤");

  printf("\n\t│      │      │      │      │");

  printf("\n\t└──────┴──────┴──────┴──────┘");

show( );

}

void show(void)  //输出表格与数字

{ for(i=0;i<4;i++)

  for(j=0;j<4;j++)  //gtxy(7*j+9, 2*i+4)是光标到指定位置输出数字

    { gtxy(7*j+9,2*i+4); if(a[i][j]==0)printf("      │");

      else if(a[i][j]>9)printf("  %d  │",a[i][j]);

      else printf("   %d  │",a[i][j]);

   }

}

 

void inkey(void)  //按键操作

{ int key;

  key=getch( );

switch(key)

{ case 72: { up( ); break; }

case 80: {down( ); break; }

case 75: {left( ); break; }

case 77: { rght( ); break; }

}

}


void up(void)

{ if (m!=3)        //空位不得在下边界

{ a[m][n]=a[m+1][n];  m++; a[m][n]=0; }

}


void down(void)

{ if (m!=0)     //空位不得在上边界      

    { a[m][n]=a[m-1][n];  m--; a[m][n]=0; }

}

void left(void)

{ if (n!=3)    //空位不得在右边界

     { a[m][n]=a[m][n+1]; n++; a[m][n]=0; }

}

void rght(void)

{ if (n!=0)  //空位不得在左边界

     { a[m][n]=a[m][n-1]; n--; a[m][n]=0; }

}

 

int yes(void)  //判断是否成功(1是0否)

{ r=0;

for(i=0;i<4;i++)

for(j=0;j<4;j++)

{ if (a[i][j]!=1+r++) return (r==16)?1:0; }

}

 void gtxy(int x, int y)  //控制光标移动的函数

{ COORD coord;

  coord.X = x;

  coord.Y = y;

  SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}

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