CSGO控制台单机打bot作弊修改秘籍

如题所述


CSGO是一款全球知名的FPS游戏,不管是联机还是单机版、破解版都非常受欢迎,今天深空高玩就给大家分享一位CSGO破解版玩家自己研究出料口的控制台单机打bot作弊修改秘籍,轻轻松松实现增强武器威力效果。
修改方法:
找到..\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\scripts文件夹,找到里面的所有以weapon_开头的文件,这些文件都是武器脚本文件,全部都是txt文件,例如找到weapon_aug.txt,
里面的参数:
WeaponData
{
// particle muzzle flash effect to play when fired
MuzzleFlashEffect_1stPerson weapon_muzzle_flash_assaultrifle
MuzzleFlashEffect_3rdPerson weapon_muzzle_flash_assaultrifle
HeatEffect weapon_muzzle_smoke //枪口冒烟的模型
HeatPerShot 0.35 //每枪多少热量
AddonScale 0.90
AddonLocation primary_rifle
// model for the shell casing to eject when we fire bullets
EjectBrassEffect weapon_shell_casing_rifle
// the tracer particle effect and frequency
TracerEffect weapon_tracers_assrifle
// 0 = never, 1 = every shot, 2 = every other, etc
TracerFrequency 1 //弹道,0为不显示,1为显示
MaxPlayerSpeed 245 //站立时的移动速度
MaxPlayerSpeedAlt 190 //蹲下时的移动速度
WeaponType Rifle //武器类型
FullAuto 1 //是否为全自动,1为是
WeaponPrice 3300 //武器价格
KillAward 300 //杀敌奖励
WeaponArmorRatio 1.8
CrosshairMinDistance 3 //开枪时准星离开中心的最小距离
CrosshairDeltaDistance 3
Team CT //武器所属的队伍
BuiltRightHanded 1 //是否为右手持枪,1为是
PlayerAnimationExtension aug
CanEquipWithShield 0 //是否可以和防爆盾同时拥有,1为是
ZoomLevels 1 //放大级数,aug能放大一次,狙击枪能放大2次
ZoomTime0 0.06
ZoomFov1 55 //放大倍数
ZoomTime1 0.1
HideViewModelZoomed 1
ZoomINSound Weapon_AUG.ZoomIn
ZoomOUTSound Weapon_AUG.ZoomOut
// Weapon characteristics:
Penetration 3 //穿透系数,0-3
Damage 300 //武器伤害
Range 8192 //范围
RangeModifier 0.98
Bullets 1 //每一枪所发出的子弹数,个人认为不是越多越好
CycleTime 0.12
TimeToIdle 1.9
IdleInterval 20
FlinchVelocityModifierLarge 0.40
FlinchVelocityModifierSmall 0.55
// accuracy model parameters
Spread 0.00
InaccuracyCrouch 0.00
InaccuracyStand 0.00
InaccuracyJump 0.000
InaccuracyLand 0.000
InaccuracyLadder 0.00
InaccuracyFire 0.00
InaccuracyMove 0.00
SpreadAlt 0.00
InaccuracyCrouchAlt 0.00
InaccuracyStandAlt 0.00
InaccuracyJumpAlt 0.000
InaccuracyLandAlt 0.000
InaccuracyLadderAlt 0.00
InaccuracyFireAlt 0.00
InaccuracyMoveAlt 0.00
recoveryTimeCrouch 0.405520
RecoveryTimeStand 0.469727
//取消后坐力必须把以下四项设为0,如下所示:
RecoilAngle 0
RecoilAngleVariance 0
RecoilMagnitude 0
RecoilMagnitudeVariance 0
RecoilSeed 24204
// Weapon data is loaded by both the Game and Client DLLs.
printname #SFUI_WPNHUD_Aug
viewmodel models/weapons/v_rif_aug.mdl
playermodel models/weapons/w_rif_aug.mdl
anim_prefix anim
bucket 0 //哪一个包,0为主武器,1为副武器
bucket_position 0
clip_size -1 //弹夹子弹数目,-1为无限
primary_ammo BULLET_PLAYER_762MM //子弹类型
secondary_ammo None
weight 25
item_flags 0
rumble 4
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 single_shot sounds)
SoundData
{
//reload Default.Reload
//empty Default.ClipEmpty_Rifle
single_shot Weapon_AUG.Single
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
weapon
{
font CSweaponsSmall
character E
}
weapon_s
{
font CSweapons
character E
}
ammo
{
font CSTypeDeath
character V
}
zoom
{
file sprites/crosshairs
x 0
y 48
width 24
height 24
}
autoaim
{
file sprites/crosshairs
x 0
y 48
width 24
height 24
}
}
ModelBounds
{
Viewmodel
{
Mins -9 -3 -15
Maxs 25 12 -1
}
World
{
Mins -11 -1 -5
Maxs 23 4 10
}
}
}
温馨提示:答案为网友推荐,仅供参考
相似回答
大家正在搜