SE_PRIVILEGE_ENABLED是什么样的权限?

if (!OpenProcessToken(GetCurrentProcess(),TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken))
{
MessageBox("OpenProcessToken failed!");
}

LookupPrivilegeValue(NULL, SE_SHUTDOWN_NAME,&tkp.Privileges[0].Luid); //获得本地机唯一的标识
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
AdjustTokenPrivileges(hToken, FALSE, &tkp, 0,(PTOKEN_PRIVILEGES) NULL, 0); //调整获得的权限

if (GetLastError() != ERROR_SUCCESS)
{
MessageBox("AdjustTokenPrivileges enable failed!");
}
可以告诉我获得权限的过程吗?比如这些代码的操作及其原因

第1个回答  推荐于2016-10-27
1、关于提升权限的方法,在MSDN里面有一个好例子:

#include <windows.h>
#include <stdio.h>
#pragma comment(lib, "cmcfg32.lib")

BOOL SetPrivilege(
HANDLE hToken, // access token handle
LPCTSTR lpszPrivilege, // name of privilege to enable/disable
BOOL bEnablePrivilege // to enable or disable privilege
)
{
TOKEN_PRIVILEGES tp;
LUID luid;

if ( !LookupPrivilegeValue(
NULL, // lookup privilege on local system
lpszPrivilege, // privilege to lookup
&luid ) ) // receives LUID of privilege
{
printf("LookupPrivilegeValue error: %u\n", GetLastError() );
return FALSE;
}

tp.PrivilegeCount = 1;
tp.Privileges[0].Luid = luid;
if (bEnablePrivilege)
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
else
tp.Privileges[0].Attributes = 0;

// Enable the privilege or disable all privileges.

if ( !AdjustTokenPrivileges(
hToken,
FALSE,
&tp,
sizeof(TOKEN_PRIVILEGES),
(PTOKEN_PRIVILEGES) NULL,
(PDWORD) NULL) )
{
printf("AdjustTokenPrivileges error: %u\n", GetLastError() );
return FALSE;
}

if (GetLastError() == ERROR_NOT_ALL_ASSIGNED)

{
printf("The token does not have the specified privilege. \n");
return FALSE;
}

return TRUE;
}
2、经过分析之后,于是写出开关Debug权限的函数:
BOOL CWarKeyDlg::EnableDebugPrivilege(BOOL bEnableDebugPrivilege)
{
HANDLE hToken;
TOKEN_PRIVILEGES tp;
LUID luid;

if(!::OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &hToken))
{
::MessageBox(this->GetSafeHwnd(), GET_TOKEN_ERROR, MSG_BOX_TITLE, MB_OK);
return FALSE;
}

if(!::LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &luid))
{
::MessageBox(this->GetSafeHwnd(), GET_PRIVILEGE_VALUE_ERROR, MSG_BOX_TITLE, MB_OK);
::CloseHandle(hToken);
return FALSE;
}

tp.PrivilegeCount = 1;
tp.Privileges[0].Luid = luid;
if(bEnableDebugPrivilege)
{
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
}
else
{
tp.Privileges[0].Attributes = 0;
}

if(!::AdjustTokenPrivileges(hToken, FALSE, &tp, sizeof(tp), NULL, NULL))
{
::MessageBox(this->GetSafeHwnd(), ADJUST_PRIVILEGE_ERROR, MSG_BOX_TITLE, MB_OK);
::CloseHandle(hToken);
return FALSE;
}

::CloseHandle(hToken);

if(::GetLastError() == ERROR_NOT_ALL_ASSIGNED)
{
::MessageBox(this->GetSafeHwnd(), ENABLE_DEBUG_ERROR, MSG_BOX_TITLE, MB_OK);
return FALSE;
}
return TRUE;
}

利用这个函数给自己的WarKey开启Debug权限,再访问魔兽进程的内存时,就可以读出其中的数据了。
第2个回答  2012-05-09
sos
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