1、现在在SU中创建一个简单的场景,这里是两个杯子的例子。在渲染之前关闭环境中的全局照明和背景,在杯子上方创建表面光,然后执行初始渲染。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/6a600c338744ebf87629808ed7f9d72a6059a723?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)
2、打开材质编辑器以查找设置的玻璃材质名称,并创建两个材质图层以进行反射和折射。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/63d9f2d3572c11dfe06f5b926d2762d0f603c2c1?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)
3、在反射条的常规选项中为Fresnel类型提供反射。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/d4628535e5dde7113a75a747a9efce1b9c1661d8?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)
4、然后在漫反射中将透明度设置为透明,即设置为白色。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/902397dda144ad34d7546336dea20cf430ad859c?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)
5、最后,设置折射条雾的属性,将玻璃指定为颜色,调整颜色乘数选项,然后降低点。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/83025aafa40f4bfbe8057ae50d4f78f0f63618ad?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)
6、最终的渲染会给你一个玻璃效果杯。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/562c11dfa9ec8a132929b051f903918fa0ecc054?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)
7、如果你想给玻璃带来磨砂感,在折射柱中调整光泽度,通常为0-1,1表示完全透明,哑光质地越小越明显。效果如图。
![](https://video.ask-data.xyz/img.php?b=https://iknow-pic.cdn.bcebos.com/8601a18b87d6277fa669d78926381f30e924fc0c?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_600%2Ch_800%2Climit_1%2Fquality%2Cq_85%2Fformat%2Cf_auto)